A glossary of words used in ICT and Computing including many related to modern technologies.
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Part of a computer that you can touch. The physical parts of a computer e.g keyboard, monitor and mouse.
The first of three important constructs in programming. The order in which different instructions are executed. For example 1, 2, 3 or 3, 1, 2.
Sets of instructions grouped into programs that tell a computer what to do.